Ph.D. in Ingegneria Informatica E Dei Sistemi , 33rd cycle (2017-2020)
Ph.D. obtained in 2021
Dissertation:
Augmented reality and serious games for learning: exploring potentialities, assessing effectiveness, and investigating user experience (Abstract)
Tutors:
Andrea Bottino
Research presentation:
Video presentationProfile
Research topic
Augmented reality serious games: design, develop and evaluate
Research interests
Biography
Awards and Honors
- Best poster nomination at HUCAPP 2020 (2021)
- Domanda registrazione software Holo BLSD di cui originariamente ero proprietario al 37.5%. I diritti sono adesso stati ceduti al Politecnico. La registrazione è in fase di elaborazione. (2021)
- List of teaching and tutoring activities performed throughout my PhD (2021)
- Best paper nomination at the 7th International Conference on Higher Education Advances (HEAd’21) (2021)
- Dichiarazione TRIN che la domanda di registrazione (software Holo BLSD) è sotto esame. (2021)
Teaching
Collegi of the degree programmes
- Collegio di Architettura e Design. Componente invitato
- Collegio di Ingegneria Informatica, del Cinema e Meccatronica. Componente
Teachings
Master of Science
- Game Design and Gamification. A.A. 2019/20, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Realtà virtuale. A.A. 2017/18, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2016/17, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2018/19, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2019/20, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2020/21, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
Bachelor of Science
- Computer grafica. A.A. 2016/17, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Challenge – Talenti: Promuovere la sostenibilità dei campus universitari attraverso i serious games. A.A. 2019/20, INGEGNERIA AEROSPAZIALE. Collaboratore del corso
- Computer grafica. A.A. 2017/18, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Computer grafica. A.A. 2018/19, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Computer grafica. A.A. 2019/20, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Computer grafica. A.A. 2020/21, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
Research
Research groups
Research projects
Projects funded by competitive calls
- Holo-BLSD , (2024-2025) - Responsabile Scientifico
Corporate-funded and donor-funded research
Projects funded by commercial contracts
- 50 shadows of AI: designing personalised education in big corporation , (2025-2025) - Responsabile Scientifico
Commercial Research
Supervised PhD students
- Alessandro Emmanuel Pecora. Programme in Ingegneria Informatica E Dei Sistemi (cycle 40, 2024-in progress)
Research subject: Adaptive Embodied Agents in XR: Customizing Interactions with Neural Memory and Gamification to Enhance Educational Activities
Computer graphics and Multimedia Controls and system engineering Data science, Computer vision and AI Software engineering and Mobile computing Computer graphics and Multimedia Controls and system engineering Data science, Computer vision and AI Software engineering and Mobile computing - Stefano Calzolari. Programme in Ingegneria Informatica E Dei Sistemi (cycle 39, 2023-in progress)
Research subject: Emotions aware Embodied Conversational Agents (E2CA)
Computer graphics and Multimedia Data science, Computer vision and AI Software engineering and Mobile computing Computer graphics and Multimedia Data science, Computer vision and AI Software engineering and Mobile computing - Leonardo Vezzani. Programme in Ingegneria Informatica E Dei Sistemi (cycle 38, 2022-in progress)
Research subject: Car AR-HUD design
Computer graphics and Multimedia Computer graphics and Multimedia
Publications
Works published during the Ph.D. View all publications in Porto@Iris
- Strada, Francesco (2021)
Augmented reality and serious games for learning: exploring potentialities, assessing effectiveness, and investigating user experience. relatore: BOTTINO, ANDREA; , 33. XXXIII Ciclo, P.: 244
Doctoral Thesis - Strada, Francesco; Bottino, Andrea; Lamberti, Fabrizio; Mormando, Giulia; Luigi ... (2021)
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills. In: IEEE TRANSACTIONS ON EMERGING TOPICS IN COMPUTING, vol. 9, pp. 1581-1595. ISSN 2168-6750
Contributo su Rivista - Cravero, Sara; Strada, Francesco; Lami, Isabella; Bottino, Andrea (2021)
Learning sustainability by making games. The experience of a challenge as a novel approach for Education for Sustainable Development. In: Seventh International Conference on Higher Education Advances, Valencia, Spagna, 22-23.06.2021, pp. 651-659
Contributo in Atti di Convegno (Proceeding) - Bottino, Andrea; Strada, Francesco; Luigi Ingrassia, Per (2021)
Holo-BLSD. N. brevetto: xx, propr. brevetto: 3 - Politecn. di Torino et al
Brevetti - López, María Ximena; Strada, Francesco; Bottino, Andrea; Fabricatore, Carlo (2021)
Using Multimodal Learning Analytics to Explore Collaboration in a Sustainability Co-located Tabletop Game. In: 15th European Conference of Game Based Learning (ECGBL 2021), Brighton, UK, 23 - 24 September 2021
Contributo in Atti di Convegno (Proceeding) - Planamente, Mirco; Plizzari, Chiara; Cannici, Marco; Ciccone, Marco; Strada, Francesco; ... (2021)
DA4Event: towards bridging the Sim-to-Real Gap for Event Cameras using Domain Adaptation. In: IEEE ROBOTICS AND AUTOMATION LETTERS, vol. 6, pp. 6616-6623. ISSN 2377-3766
Contributo su Rivista - Corelli, Fabrizio; Battegazzorre, Edoardo; Strada, Francesco; Bottino, Andrea; Paolo ... (2020)
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training. In: HUCAPP 2020, Valletta, Malta, 27-29.02.2020, pp. 1-6
Contributo in Atti di Convegno (Proceeding) - Battegazzorre, Edoardo; Calandra, Davide; Strada, Francesco; Bottino, Andrea; Lamberti, ... (2020)
Evaluating the suitability of several AR devices and tools for industrial applications. In: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2020), Lecce, Italia, September 7-10, 2020, pp. 248-267. ISSN 0302-9743. ISBN: 978-3-030-58467-2
Contributo in Atti di Convegno (Proceeding) - Diniz dos Santos, A.; Strada, F.; Bottino, A. (2019)
Approaching sustainability learning via digital serious games. In: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, vol. 12, pp. 303-320. ISSN 1939-1382
Contributo su Rivista - Prattico', FILIPPO GABRIELE; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea (2019)
Asteroid Escape: A serious game to foster teamwork abilities. In: 40th Annual Conference of the European Association for Computer Graphics (Eurographics 2019), Genova, Italy, May 6-10, 2019, pp. 53-56
Contributo in Atti di Convegno (Proceeding) - Bottino, Andrea; Ingrassia, Pier Luigi; Lamberti, Fabrizio; Salvetti, Fernando; Strada, ... (2018)
Holo-BLSD: an Augmented Reality self-directed learning and evaluation system for effective Basic Life Support Defibrillation training. In: 18th International Meeting on Simulation in Healthcare (IMSH 2018), Los Angeles, CA, January 13-18, 2018
Contributo in Atti di Convegno (Proceeding) - DINIZ DOS SANTOS, Alysson; Strada, Francesco; Bottino, Andrea (2017)
Investigating the design and evaluation of educational games under the perspective of player experience. In: Games and Learning Alliance Conference (GALA) 2017, Lisbon, Portugal, 5-7 December 2017, pp. 218-227. ISSN 1611-3349. ISBN: 978-331971939-9
Contributo in Atti di Convegno (Proceeding) - DINIZ DOS SANTOS, Alysson; Strada, Francesco; Martina, Andrea; Bottino, ANDREA GIUSEPPE (2017)
Designing collaborative games for children education on sustainable development. In: 8th International Conference on Intelligent Technologies for Interactive Entertainment, Utrecth (NL), June 28–30, 2016, pp. 3-12. ISSN 1867-8211
Contributo in Atti di Convegno (Proceeding) - Strada, Francesco; Bottino, ANDREA GIUSEPPE (2017)
ToMMI. A Software Library for Multiplatform Tangible Mobile Interaction. In: International Conference on Human Computer Interaction Theory and Applications (HUCAPP) 2017, Porto, 27 February - 1 March 2017
Contributo in Atti di Convegno (Proceeding)