Computer graphics and Multimedia

The area encompasses the broad domain of computer graphics and multimedia, including virtual, augmented, and extended reality. Key aspects of human-machine interaction are also addressed. In particular, it deals with the generation of synthetic images and other multimodal content, e.g., for the creation of interactive tools (immersive applications, simulations, games, etc.) or for visualization and analytics purposes, together with the acquisition of users’ input through appropriate interfaces. Moreover, quality of experience aspects are also investigated when dealing with multimedia content.

Specific research topics in this area are:

  1. Virtual, Augmented and Mixed Reality (eXtended reality)
  2. Human-machine interaction
  3. Systems for human face, pose and movement tracking and recognition
  4. Techniques and interfaces for modeling and animation
  5. Rendering algorithms for 2D and 3D graphics
  6. Simulation environments and serious games
  7. Game design and gamification
  8. Visualization and processing of multidimensional data
  9. Multimedia systems
  10. Quality of experience for multimedia content
  11. Assistive technologies
  12. GPU programming
  13. Educational technologies for computer graphics
  14. Machine learning for graphics and multimedia
  15. Virtual humans

ERC sectors

  • PE6_8 Computer graphics, computer vision, multimedia, computer games
  • PE6_9 Human computer interaction and interface, visualization
  • PE6_12 Scientific computing, simulation, and modelling tools
  • PE7_9 Man-machine interfaces

Keywords

  • Computer graphics
  • Multimedia
  • Man-machine interfaces
  • Visualization
  • Simulation