Ph.D. in Ingegneria Informatica E Dei Sistemi , 33rd cycle (2017-2020)
Ph.D. obtained in 2021
Dissertation:
Augmented reality and serious games for learning: exploring potentialities, assessing effectiveness, and investigating user experience (Abstract)
Tutors:
Andrea Bottino
Research presentation:
Video presentationProfile
Research topic
Augmented reality serious games: design, develop and evaluate
Research interests
Awards and Honors
- Best poster nomination at HUCAPP 2020 (2021)
- Domanda registrazione software Holo BLSD di cui originariamente ero proprietario al 37.5%. I diritti sono adesso stati ceduti al Politecnico. La registrazione è in fase di elaborazione. (2021)
- List of teaching and tutoring activities performed throughout my PhD (2021)
- Best paper nomination at the 7th International Conference on Higher Education Advances (HEAd’21) (2021)
- Dichiarazione TRIN che la domanda di registrazione (software Holo BLSD) è sotto esame. (2021)
Teaching
Collegi of the degree programmes
- Collegio di Architettura e Design. Componente invitato
- Collegio di Ingegneria Informatica, del Cinema e Meccatronica. Componente
Teachings
Master of Science
- Game Design and Gamification. A.A. 2019/20, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Realtà virtuale. A.A. 2017/18, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2016/17, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2018/19, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2019/20, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Realtà virtuale. A.A. 2020/21, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
Bachelor of Science
- Computer grafica. A.A. 2016/17, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Challenge – Talenti: Promuovere la sostenibilità dei campus universitari attraverso i serious games. A.A. 2019/20, INGEGNERIA AEROSPAZIALE. Collaboratore del corso
- Computer grafica. A.A. 2017/18, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Computer grafica. A.A. 2018/19, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Computer grafica. A.A. 2019/20, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
- Computer grafica. A.A. 2020/21, INGEGNERIA DEL CINEMA E DEI MEZZI DI COMUNICAZIONE. Collaboratore del corso
Research
Research groups
Research projects
Projects funded by competitive calls
- Holo-BLSD , (2024-2025) - Responsabile Scientifico
Corporate-funded and donor-funded research
Projects funded by commercial contracts
- 50 shadows of AI , (2026-2026) - Responsabile Scientifico
Commercial Research - 50 shadows of AI: designing personalised education in big corporation , (2025-2025) - Responsabile Scientifico
Commercial Research
Supervised PhD students
- Alessandro Emmanuel Pecora. Programme in Ingegneria Informatica E Dei Sistemi (cycle 40, 2024-in progress)
Research subject: Adaptive Embodied Agents in XR: Customizing Interactions with Neural Memory and Gamification to Enhance Educational Activities
Computer graphics and Multimedia Controls and system engineering Data science, Computer vision and AI Software engineering and Mobile computing - Stefano Calzolari. Programme in Ingegneria Informatica E Dei Sistemi (cycle 39, 2023-in progress)
Research subject: Fondamenti per la Credibilità degli Agenti Virtuali
Computer graphics and Multimedia Data science, Computer vision and AI Software engineering and Mobile computing - Leonardo Vezzani. Programme in Ingegneria Informatica E Dei Sistemi (cycle 38, 2022-in progress)
Research subject: Car AR-HUD design
Computer graphics and Multimedia
Publications
Works published during the Ph.D. View all publications in Porto@Iris
- Strada, Francesco (2021)
Augmented reality and serious games for learning: exploring potentialities, assessing effectiveness, and investigating user experience. relatore: BOTTINO, ANDREA; , 33. XXXIII Ciclo, P.: 244
Doctoral Thesis - Cravero, Sara; Strada, Francesco; Lami, Isabella; Bottino, Andrea (2021)
Learning sustainability by making games. The experience of a challenge as a novel approach for Education for Sustainable Development. In: Seventh International Conference on Higher Education Advances, Valencia, Spagna, 22-23.06.2021, pp. 651-659
Contributo in Atti di Convegno (Proceeding) - Bottino, Andrea; Strada, Francesco; Luigi Ingrassia, Per (2021)
Holo-BLSD. N. brevetto: xx, propr. brevetto: 3 - Politecn. di Torino et al
Brevetti - Strada, Francesco; Bottino, Andrea; Lamberti, Fabrizio; Mormando, Giulia; Luigi ... (2021)
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills. In: IEEE TRANSACTIONS ON EMERGING TOPICS IN COMPUTING, vol. 9, pp. 1581-1595. ISSN 2168-6750
Contributo su Rivista - Planamente, Mirco; Plizzari, Chiara; Cannici, Marco; Ciccone, Marco; Strada, Francesco; ... (2021)
DA4Event: towards bridging the Sim-to-Real Gap for Event Cameras using Domain Adaptation. In: IEEE ROBOTICS AND AUTOMATION LETTERS, vol. 6, pp. 6616-6623. ISSN 2377-3766
Contributo su Rivista - López, María Ximena; Strada, Francesco; Bottino, Andrea; Fabricatore, Carlo (2021)
Using Multimodal Learning Analytics to Explore Collaboration in a Sustainability Co-located Tabletop Game. In: 15th European Conference of Game Based Learning (ECGBL 2021), Brighton, UK, 23 - 24 September 2021
Contributo in Atti di Convegno (Proceeding) - Corelli, Fabrizio; Battegazzorre, Edoardo; Strada, Francesco; Bottino, Andrea; Paolo ... (2020)
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training. In: HUCAPP 2020, Valletta, Malta, 27-29.02.2020, pp. 1-6
Contributo in Atti di Convegno (Proceeding) - Battegazzorre, Edoardo; Calandra, Davide; Strada, Francesco; Bottino, Andrea; Lamberti, ... (2020)
Evaluating the suitability of several AR devices and tools for industrial applications. In: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2020), Lecce, Italia, September 7-10, 2020, pp. 248-267. ISSN 0302-9743. ISBN: 978-3-030-58467-2
Contributo in Atti di Convegno (Proceeding) - Ingrassia, Pier Luigi; Mormando, Giulia; Giudici, Eleonora; Strada, Francesco; Carfagna, ... (2020)
Augmented Reality learning environment for basic life support and defibrillation Training: a feasibility and acceptability study.. In: JMIR. JOURNAL OF MEDICAL INTERNET RESEARCH, vol. 22. ISSN 1438-8871
Contributo su Rivista - Diniz dos Santos, A.; Strada, F.; Bottino, A. (2019)
Approaching sustainability learning via digital serious games. In: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, vol. 12, pp. 303-320. ISSN 1939-1382
Contributo su Rivista - Prattico', FILIPPO GABRIELE; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea (2019)
Asteroid Escape: A serious game to foster teamwork abilities. In: 40th Annual Conference of the European Association for Computer Graphics (Eurographics 2019), Genova, Italy, May 6-10, 2019, pp. 53-56
Contributo in Atti di Convegno (Proceeding) - Bottino, Andrea; Ingrassia, Pier Luigi; Lamberti, Fabrizio; Salvetti, Fernando; Strada, ... (2018)
Holo-BLSD: an Augmented Reality self-directed learning and evaluation system for effective Basic Life Support Defibrillation training. In: 18th International Meeting on Simulation in Healthcare (IMSH 2018), Los Angeles, CA, January 13-18, 2018
Contributo in Atti di Convegno (Proceeding) - DINIZ DOS SANTOS, Alysson; Strada, Francesco; Bottino, Andrea (2017)
Investigating the design and evaluation of educational games under the perspective of player experience. In: Games and Learning Alliance Conference (GALA) 2017, Lisbon, Portugal, 5-7 December 2017, pp. 218-227. ISSN 1611-3349. ISBN: 978-331971939-9
Contributo in Atti di Convegno (Proceeding) - DINIZ DOS SANTOS, Alysson; Strada, Francesco; Martina, Andrea; Bottino, ANDREA GIUSEPPE (2017)
Designing collaborative games for children education on sustainable development. In: 8th International Conference on Intelligent Technologies for Interactive Entertainment, Utrecth (NL), June 28–30, 2016, pp. 3-12. ISSN 1867-8211
Contributo in Atti di Convegno (Proceeding) - Strada, Francesco; Bottino, ANDREA GIUSEPPE (2017)
ToMMI. A Software Library for Multiplatform Tangible Mobile Interaction. In: International Conference on Human Computer Interaction Theory and Applications (HUCAPP) 2017, Porto, 27 February - 1 March 2017
Contributo in Atti di Convegno (Proceeding)