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2024 IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024)

The IEEE GEM 2024 conference brings together leading researchers, academics, and industry professionals to explore the realm at the intersection of consumer technologies, gaming, entertainment, media and arts. With exciting networking opportunities, you'll have the chance to share and discover cutting-edge research, ideas, and experiences on the future of these incredible technologies. From interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, from emerging art & design techniques to healthcare, cultural heritage, education, etc., IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024) is the venue.

GEM 2024 welcomes submissions from a wide range of research disciplines (from emerging consumer technologies to art and humanities) in the following formats:
  • Full Papers (4-6 pages)
  • Short Papers (2-4 pages)
  • Late-Breaking Papers (2-4 pages)
  • Workshop & Tutorial Proposals
  • Special Session Proposals
  • Exhibits, Interactive Performances & Demos
  • Industry Forum Proposals
Key Dates/Deadlines:
  • Full/Short Papers Submission Deadline: February 15, 2024
  • Special Session Proposals – Submission Deadline: February 15, 2024
  • Workshops & Tutorial Proposals – Submission Deadline February 15, 2024
  • Notification of Acceptance (Full/Short Papers): March 12, 2024
  • Late-Breaking Papers – Submission Deadline: March 22, 2024
  • Exhibits, Interactive Performances & Demos Submission Deadline: March 22, 2024
  • Notification of Acceptance (Late-Breaking Papers): April 19, 2024
Camera-Ready Deadline and Author Registration: April 26, 2024*

* Early bird (discounted) registration ends on April 1, 2024

Conference proceedings will be published in IEEE Xplore® (Scopus and Web of Science). Authors of selected contributions will be invited to submit enhanced, journal-quality papers to special issues on peer-reviewed journals like IEEE Transactions on Consumer Electronics and IEEE Consumer Electronics Magazine.