
Dottorato in Ingegneria Informatica E Dei Sistemi , 32o ciclo (2016-2019)
Dottorato concluso nel 2020
Tesi:
Interfaces for human-centered production and use of computer graphics assets (Abstract)
Tutori:
Fabrizio LambertiDidattica
Collegi dei Corsi di Studio
- Collegio di Architettura e Design. Componente invitato
- Collegio di Ingegneria Elettronica, delle Telecomunicazioni e Fisica. Componente
- Collegio di Ingegneria Informatica, del Cinema e Meccatronica. Componente invitato
Insegnamenti
Corso di laurea magistrale
- Piattaforme mobili e servizi cloud. A.A. 2016/17, INGEGNERIA GESTIONALE. Collaboratore del corso
- Piattaforme mobili e servizi cloud. A.A. 2019/20, INGEGNERIA GESTIONALE. Collaboratore del corso
- Informatica grafica. A.A. 2017/18, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Informatica grafica. A.A. 2018/19, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Informatica grafica. A.A. 2019/20, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Information systems. A.A. 2017/18, INGEGNERIA GESTIONALE (ENGINEERING AND MANAGEMENT). Collaboratore del corso
- Computer vision. A.A. 2016/17, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
Ricerca
Gruppi di ricerca
Laboratori
Progetti di ricerca
Progetti finanziati da contratti commerciali
- Realizzazione di simulazioni immersive multiplayer in realtà virtuale per l’addestramento di operatori sulle procedure NATO, in particolare RECCE, CCA, COLPRO e CBRN-MED , (2021-2022) - Responsabile Scientifico
Consulenza commerciale - Progettazione e realizzazione prototipale della Tester User Interface del sistema di test funzionale , (2021-2023) - Responsabile Scientifico
Ricerca Commerciale
Dottorandi
- Roberta Macaluso. Corso in Ingegneria Informatica E Dei Sistemi (ciclo 39, 2024-in corso)
Argomento della ricerca: eXtended Reality technologies for socially engaged virtual environments
Computer graphics and Multimedia Computer graphics and Multimedia - Alessandro Visconti. Corso in Ingegneria Informatica E Dei Sistemi (ciclo 38, 2022-in corso)
Argomento della ricerca: Experiencing the Metaverse: Designing Immersive and Interactive Virtual Worlds
Computer graphics and Multimedia Computer graphics and Multimedia
Pubblicazioni
Pubblicazioni degli ultimi anni
Pubblicazioni per tipo
Pubblicazioni durante il dottorato Vedi tutte le pubblicazioni su Porto@Iris
- Cannavò, Alberto; DE PACE, Francesco; Salaroglio, Federico; Lamberti, Fabrizio (2020)
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions. In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, vol. 141:102450. ISSN 1071-5819
Contributo su Rivista - Lamberti, Fabrizio; Cannavo', Alberto; Montuschi, Paolo (2020)
Is immersive virtual reality the ultimate interface for 3D animators?. In: COMPUTER, vol. 53, pp. 36-45. ISSN 0018-9162
Contributo su Rivista - Cannavo', Alberto; D'Alessandro, Arianna; Daniele, Maglione; Marullo, Giorgia; Congyi, ... (2020)
Automatic generation of affective 3D virtual environments from 2D images. In: 15th International Conference on Computer Graphics Theory and Applications (GRAPP 2020), Valletta, Malta, February 27-29, 2020, pp. 113-124. ISBN: 978-989-758-402-2
Contributo in Atti di Convegno (Proceeding) - Botto, Carola; Nematollahi Sarvestani, Amir; Cannavo', Alberto; Ricci, Paolo; Cappuccio, ... (2020)
Augmented reality for the manufacturing industry: the case of an assembly assistant. In: IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020) - 6th Workshop on Everyday Virtual Reality (WEVR 2020), Atlanta, GA, USA, March 22-26, 2020, pp. 299-304
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Zhang, Congyi; Wang, Wenping; Lamberti, Fabrizio (2020)
Posing 3D characters in virtual reality through in-the-air sketches. In: 33rd International Conference on Computer Animation and Social Agents (CASA 2020), Bournemouth, United Kingdom, October 13-15, 2020, pp. 51-61. ISSN 1865-0929. ISBN: 978-303063425-4
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto (2020)
Interfaces for human-centered production and use of computer graphics assets. relatore: LAMBERTI, FABRIZIO; , 32. XXXII Ciclo, P.: 331
Doctoral Thesis - Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Chen, Junchao; Lamberti, Fabrizio (2019)
User perception of robot's role in floor projection-based Mixed-Reality robotic games. In: IEEE 23RD International Symposium on Consumer Technologies (ISCT 2019), Ancona, Italy, June 19-21, 2019, pp. 76-81. ISBN: 978-1-7281-3570-0
Contributo in Atti di Convegno (Proceeding) - Prattico', FILIPPO GABRIELE; Baldo, Piero; Cannavo', Alberto; Lamberti, Fabrizio (2019)
Investigating tangible user interaction in mixed-reality robotic games. In: 9th IEEE International Conference on Consumer Electronics - Berlin, Berlin, Germany, September 8-11, 2019, pp. 205-210. ISBN: 978-1-7281-2745-3
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Cannavo', Alberto; Pirone, Paolo (2019)
Designing interactive robotic games based on mixed reality technology. In: 37th IEEE International Conference on Consumer Electronics (ICCE2019), Las Vegas, USA, January 11-13, 2019, pp. 1-4. ISBN: 9781538679104
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Calandra, Davide; Basilicò, Gianpaolo; Lamberti, Fabrizio (2019)
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball. In: 14th International Conference on Computer Graphics Theory and Applications (GRAPP 2019), Prague, CZ, 25-27 February 2019, pp. 310-316. ISBN: 978-989-758-354-4
Contributo in Atti di Convegno (Proceeding) - Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; ... (2019)
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks. In: 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019), Osaka, Japan, March 23-27, 2019, pp. 1403-1404. ISBN: 978-1-7281-1377-7
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Gatteschi, Valentina; Sanna, Andrea; Cannavo', Alberto (2019)
A multimodal interface for virtual character animation based on live performance and natural language processing. In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, vol. 35, pp. 1655-1671. ISSN 1532-7590
Contributo su Rivista - Cannavo', Alberto; Demartini, CLAUDIO GIOVANNI; Morra, Lia; Lamberti, Fabrizio (2019)
Immersive virtual reality-based interfaces for character animation. In: IEEE ACCESS, vol. 7, pp. 125463-125480. ISSN 2169-3536
Contributo su Rivista - Cannavo', Alberto; Musto, Marco; Prattico', FILIPPO GABRIELE; Raho, Francesco; Lamberti, ... (2018)
A participative system for tactics analysis in sport training based on immersive virtual reality. In: 4th Workshop on Everyday Virtual Reality (WEVR 2018) - 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018), Reutlingen, Germany, March 18-22, 2018, pp. 1-4
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Cannavo', Alberto; Paolo, Pirone; Carla, Montuschi; Roberto, Albera (2018)
Mobile robot-based exergames for navigation training and vestibular rehabilitation. In: 9th IEEE Annual Ubiquitous Computing, Electronics & Mobile Communication Conference, New York, NY, USA, November 8-10, 2018, pp. 1017-1024. ISBN: 978-1-5386-7693-6
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Prattico', FILIPPO GABRIELE; Ministeri, Giuseppe; Lamberti, Fabrizio (2018)
A movement analysis system based on immersive virtual reality and wearable technology for sport training. In: 4th International Conference on Virtual Reality (ICVR2018), Hong Kong, February 24-26, 2018, pp. 26-31. ISBN: 978-145036408-9
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Lamberti, Fabrizio (2018)
A virtual character posing system based on reconfigurable tangible user interfaces and immersive virtual reality. In: Smart Tools and Applications in Graphics (STAG2018), Brescia, Italy, October 18-19, 2018, pp. 1-11. ISBN: 9783038680758
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Paravati, Gianluca; Gatteschi, Valentina; Cannavo', Alberto; ... (2018)
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces. In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, vol. 24, pp. 1742-1755. ISSN 1077-2626
Contributo su Rivista - Lamberti, Fabrizio; Paravati, Gianluca; Gatteschi, Valentina; Cannavo', Alberto (2017)
Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps. In: IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, vol. 13, pp. 1989-1999. ISSN 1551-3203
Contributo su Rivista - Attanasio, Giuseppe; Cannavo', Alberto; Cibrario, Francesca; Lamberti, Fabrizio; ... (2017)
HOT: Hold your own tools for AR-based constructive art. In: IEEE Symposium on 3D User Interfaces 2017 (IEEE 3DUI 2017), Los Angeles, CA, USA, March 18-19, 2017, pp. 256-257. ISBN: 978-150906716-9
Contributo in Atti di Convegno (Proceeding)
Società e imprese
Brevetti e altre proprietà intellettuali
- VR 4 CBRN TRAINING. Software nazionale
Inventori: Alberto Cannavo' Federico De Lorenzis Fabrizio Lamberti