
Ph.D. in Ingegneria Informatica E Dei Sistemi , 32nd cycle (2016-2019)
Ph.D. obtained in 2020
Dissertation:
Interfaces for human-centered production and use of computer graphics assets (Abstract)
Tutors:
Fabrizio LambertiTeaching
Collegi of the degree programmes
- Collegio di Architettura e Design. Componente invitato
- Collegio di Ingegneria Elettronica, delle Telecomunicazioni e Fisica. Componente
- Collegio di Ingegneria Informatica, del Cinema e Meccatronica. Componente invitato
Teachings
Master of Science
- Piattaforme mobili e servizi cloud. A.A. 2016/17, INGEGNERIA GESTIONALE. Collaboratore del corso
- Piattaforme mobili e servizi cloud. A.A. 2019/20, INGEGNERIA GESTIONALE. Collaboratore del corso
- Informatica grafica. A.A. 2017/18, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Informatica grafica. A.A. 2018/19, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Informatica grafica. A.A. 2019/20, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Information systems. A.A. 2017/18, INGEGNERIA GESTIONALE (ENGINEERING AND MANAGEMENT). Collaboratore del corso
- Computer vision. A.A. 2016/17, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
Research
Research groups
Laboratories
Research projects
Projects funded by commercial contracts
- Realizzazione di simulazioni immersive multiplayer in realtà virtuale per l’addestramento di operatori sulle procedure NATO, in particolare RECCE, CCA, COLPRO e CBRN-MED , (2021-2022) - Responsabile Scientifico
Consulting - Progettazione e realizzazione prototipale della Tester User Interface del sistema di test funzionale , (2021-2023) - Responsabile Scientifico
Commercial Research
Supervised PhD students
- Roberta Macaluso. Programme in Ingegneria Informatica E Dei Sistemi (cycle 39, 2024-in progress)
Research subject: eXtended Reality technologies for socially engaged virtual environments
Computer graphics and Multimedia Computer graphics and Multimedia - Alessandro Visconti. Programme in Ingegneria Informatica E Dei Sistemi (cycle 38, 2022-in progress)
Research subject: Experiencing the Metaverse: Designing Immersive and Interactive Virtual Worlds
Computer graphics and Multimedia Computer graphics and Multimedia
Publications
Last years publications
Publications by type
Works published during the Ph.D. View all publications in Porto@Iris
- Cannavò, Alberto; DE PACE, Francesco; Salaroglio, Federico; Lamberti, Fabrizio (2020)
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions. In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, vol. 141:102450. ISSN 1071-5819
Contributo su Rivista - Cannavo', Alberto; D'Alessandro, Arianna; Daniele, Maglione; Marullo, Giorgia; Congyi, ... (2020)
Automatic generation of affective 3D virtual environments from 2D images. In: 15th International Conference on Computer Graphics Theory and Applications (GRAPP 2020), Valletta, Malta, February 27-29, 2020, pp. 113-124. ISBN: 978-989-758-402-2
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Cannavo', Alberto; Montuschi, Paolo (2020)
Is immersive virtual reality the ultimate interface for 3D animators?. In: COMPUTER, vol. 53, pp. 36-45. ISSN 0018-9162
Contributo su Rivista - Botto, Carola; Nematollahi Sarvestani, Amir; Cannavo', Alberto; Ricci, Paolo; Cappuccio, ... (2020)
Augmented reality for the manufacturing industry: the case of an assembly assistant. In: IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020) - 6th Workshop on Everyday Virtual Reality (WEVR 2020), Atlanta, GA, USA, March 22-26, 2020, pp. 299-304
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Zhang, Congyi; Wang, Wenping; Lamberti, Fabrizio (2020)
Posing 3D characters in virtual reality through in-the-air sketches. In: 33rd International Conference on Computer Animation and Social Agents (CASA 2020), Bournemouth, United Kingdom, October 13-15, 2020, pp. 51-61. ISSN 1865-0929. ISBN: 978-303063425-4
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto (2020)
Interfaces for human-centered production and use of computer graphics assets. relatore: LAMBERTI, FABRIZIO; , 32. XXXII Ciclo, P.: 331
Doctoral Thesis - Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Chen, Junchao; Lamberti, Fabrizio (2019)
User perception of robot's role in floor projection-based Mixed-Reality robotic games. In: IEEE 23RD International Symposium on Consumer Technologies (ISCT 2019), Ancona, Italy, June 19-21, 2019, pp. 76-81. ISBN: 978-1-7281-3570-0
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Demartini, CLAUDIO GIOVANNI; Morra, Lia; Lamberti, Fabrizio (2019)
Immersive virtual reality-based interfaces for character animation. In: IEEE ACCESS, vol. 7, pp. 125463-125480. ISSN 2169-3536
Contributo su Rivista - Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; ... (2019)
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks. In: 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019), Osaka, Japan, March 23-27, 2019, pp. 1403-1404. ISBN: 978-1-7281-1377-7
Contributo in Atti di Convegno (Proceeding) - Prattico', FILIPPO GABRIELE; Baldo, Piero; Cannavo', Alberto; Lamberti, Fabrizio (2019)
Investigating tangible user interaction in mixed-reality robotic games. In: 9th IEEE International Conference on Consumer Electronics - Berlin, Berlin, Germany, September 8-11, 2019, pp. 205-210. ISBN: 978-1-7281-2745-3
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Cannavo', Alberto; Pirone, Paolo (2019)
Designing interactive robotic games based on mixed reality technology. In: 37th IEEE International Conference on Consumer Electronics (ICCE2019), Las Vegas, USA, January 11-13, 2019, pp. 1-4. ISBN: 9781538679104
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Gatteschi, Valentina; Sanna, Andrea; Cannavo', Alberto (2019)
A multimodal interface for virtual character animation based on live performance and natural language processing. In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, vol. 35, pp. 1655-1671. ISSN 1532-7590
Contributo su Rivista - Cannavo', Alberto; Calandra, Davide; Basilicò, Gianpaolo; Lamberti, Fabrizio (2019)
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball. In: 14th International Conference on Computer Graphics Theory and Applications (GRAPP 2019), Prague, CZ, 25-27 February 2019, pp. 310-316. ISBN: 978-989-758-354-4
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Prattico', FILIPPO GABRIELE; Ministeri, Giuseppe; Lamberti, Fabrizio (2018)
A movement analysis system based on immersive virtual reality and wearable technology for sport training. In: 4th International Conference on Virtual Reality (ICVR2018), Hong Kong, February 24-26, 2018, pp. 26-31. ISBN: 978-145036408-9
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Musto, Marco; Prattico', FILIPPO GABRIELE; Raho, Francesco; Lamberti, ... (2018)
A participative system for tactics analysis in sport training based on immersive virtual reality. In: 4th Workshop on Everyday Virtual Reality (WEVR 2018) - 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018), Reutlingen, Germany, March 18-22, 2018, pp. 1-4
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Lamberti, Fabrizio (2018)
A virtual character posing system based on reconfigurable tangible user interfaces and immersive virtual reality. In: Smart Tools and Applications in Graphics (STAG2018), Brescia, Italy, October 18-19, 2018, pp. 1-11. ISBN: 9783038680758
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Cannavo', Alberto; Paolo, Pirone; Carla, Montuschi; Roberto, Albera (2018)
Mobile robot-based exergames for navigation training and vestibular rehabilitation. In: 9th IEEE Annual Ubiquitous Computing, Electronics & Mobile Communication Conference, New York, NY, USA, November 8-10, 2018, pp. 1017-1024. ISBN: 978-1-5386-7693-6
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Paravati, Gianluca; Gatteschi, Valentina; Cannavo', Alberto; ... (2018)
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces. In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, vol. 24, pp. 1742-1755. ISSN 1077-2626
Contributo su Rivista - Lamberti, Fabrizio; Paravati, Gianluca; Gatteschi, Valentina; Cannavo', Alberto (2017)
Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps. In: IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, vol. 13, pp. 1989-1999. ISSN 1551-3203
Contributo su Rivista - Bonaiuto, Stefano; Cannavo', Alberto; Piumatti, Giovanni; Paravati, Gianluca; Lamberti, ... (2017)
Tele-operation of robot teams: a comparison of gamepad-, mobile device- and hand tracking-based user interfaces. In: 4th IEEE International COMPSAC Workshop on User Centered Design and Adaptive Systems (UCDAS 2017), Turin, Italy, July 4-8, 2017, pp. 555-560. ISBN: 978-153860367-3
Contributo in Atti di Convegno (Proceeding)
Society and Enterprise
Patents and other intellectual properties
- VR 4 CBRN TRAINING. national Software
Inventors: Alberto Cannavo' Federico De Lorenzis Fabrizio Lamberti