
Ph.D. in Ingegneria Informatica E Dei Sistemi , 32nd cycle (2016-2019)
Ph.D. obtained in 2020
Dissertation:
Interfaces for human-centered production and use of computer graphics assets (Abstract)
Tutors:
Fabrizio LambertiTeaching
Collegi of the degree programmes
- Collegio di Ingegneria Elettronica, delle Telecomunicazioni e Fisica. Componente
- Collegio di Ingegneria Informatica, del Cinema e Meccatronica. Componente invitato
Teachings
Master of Science
- Piattaforme mobili e servizi cloud. A.A. 2016/17, INGEGNERIA GESTIONALE. Collaboratore del corso
- Piattaforme mobili e servizi cloud. A.A. 2019/20, INGEGNERIA GESTIONALE. Collaboratore del corso
- Informatica grafica. A.A. 2017/18, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Informatica grafica. A.A. 2018/19, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Informatica grafica. A.A. 2019/20, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Information systems. A.A. 2017/18, INGEGNERIA GESTIONALE (ENGINEERING AND MANAGEMENT). Collaboratore del corso
- Computer vision. A.A. 2016/17, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
Research
Research groups
Laboratories
Research projects
Projects funded by commercial contracts
- Realizzazione di simulazioni immersive multiplayer in realtà virtuale per l’addestramento di operatori sulle procedure NATO, in particolare RECCE, CCA, COLPRO e CBRN-MED , (2021-2022) - Responsabile Scientifico
Consulting - Progettazione e realizzazione prototipale della Tester User Interface del sistema di test funzionale , (2021-2023) - Responsabile Scientifico
Commercial Research
Supervised PhD students
- Roberta Macaluso. Programme in Ingegneria Informatica E Dei Sistemi (cycle 39, 2024-in progress)
Research subject: eXtended Reality technologies for socially engaged virtual environments
Computer graphics and Multimedia Computer graphics and Multimedia - Alessandro Visconti. Programme in Ingegneria Informatica E Dei Sistemi (cycle 38, 2022-in progress)
Research subject: Digital twin, presence & interaction in the Metaverse
Computer graphics and Multimedia Computer graphics and Multimedia
Publications
Last years publications
Publications by type
Works published during the Ph.D. View all publications in Porto@Iris
- Lamberti, Fabrizio; Cannavo', Alberto; Montuschi, Paolo (2020)
Is immersive virtual reality the ultimate interface for 3D animators?. In: COMPUTER, vol. 53, pp. 36-45. ISSN 0018-9162
Contributo su Rivista - Botto, Carola; Nematollahi Sarvestani, Amir; Cannavo', Alberto; Ricci, Paolo; Cappuccio, ... (2020)
Augmented reality for the manufacturing industry: the case of an assembly assistant. In: IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020) - 6th Workshop on Everyday Virtual Reality (WEVR 2020), Atlanta, GA, USA, March 22-26, 2020, pp. 299-304
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; D'Alessandro, Arianna; Daniele, Maglione; Marullo, Giorgia; Congyi, ... (2020)
Automatic generation of affective 3D virtual environments from 2D images. In: 15th International Conference on Computer Graphics Theory and Applications (GRAPP 2020), Valletta, Malta, February 27-29, 2020, pp. 113-124. ISBN: 978-989-758-402-2
Contributo in Atti di Convegno (Proceeding) - Cannavò, Alberto; DE PACE, Francesco; Salaroglio, Federico; Lamberti, Fabrizio (2020)
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions. In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, vol. 141:102450. ISSN 1071-5819
Contributo su Rivista - Cannavo', Alberto; Zhang, Congyi; Wang, Wenping; Lamberti, Fabrizio (2020)
Posing 3D characters in virtual reality through in-the-air sketches. In: 33rd International Conference on Computer Animation and Social Agents (CASA 2020), Bournemouth, United Kingdom, October 13-15, 2020, pp. 51-61. ISSN 1865-0929. ISBN: 978-303063425-4
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto (2020)
Interfaces for human-centered production and use of computer graphics assets. relatore: LAMBERTI, FABRIZIO; , 32. XXXII Ciclo, P.: 331
Doctoral Thesis - Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Chen, Junchao; Lamberti, Fabrizio (2019)
User perception of robot's role in floor projection-based Mixed-Reality robotic games. In: IEEE 23RD International Symposium on Consumer Technologies (ISCT 2019), Ancona, Italy, June 19-21, 2019, pp. 76-81. ISBN: 978-1-7281-3570-0
Contributo in Atti di Convegno (Proceeding) - Prattico', FILIPPO GABRIELE; Baldo, Piero; Cannavo', Alberto; Lamberti, Fabrizio (2019)
Investigating tangible user interaction in mixed-reality robotic games. In: 9th IEEE International Conference on Consumer Electronics - Berlin, Berlin, Germany, September 8-11, 2019, pp. 205-210. ISBN: 978-1-7281-2745-3
Contributo in Atti di Convegno (Proceeding) - Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; ... (2019)
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks. In: 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019), Osaka, Japan, March 23-27, 2019, pp. 1403-1404. ISBN: 978-1-7281-1377-7
Contributo in Atti di Convegno (Proceeding) - Cannavo', Alberto; Demartini, CLAUDIO GIOVANNI; Morra, Lia; Lamberti, Fabrizio (2019)
Immersive virtual reality-based interfaces for character animation. In: IEEE ACCESS, vol. 7, pp. 125463-125480. ISSN 2169-3536
Contributo su Rivista - Cannavo', Alberto; Musto, Marco; Prattico', FILIPPO GABRIELE; Raho, Francesco; Lamberti, ... (2018)
A participative system for tactics analysis in sport training based on immersive virtual reality. In: 4th Workshop on Everyday Virtual Reality (WEVR 2018) - 25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018), Reutlingen, Germany, March 18-22, 2018, pp. 1-4
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Cannavo', Alberto; Paolo, Pirone; Carla, Montuschi; Roberto, Albera (2018)
Mobile robot-based exergames for navigation training and vestibular rehabilitation. In: 9th IEEE Annual Ubiquitous Computing, Electronics & Mobile Communication Conference, New York, NY, USA, November 8-10, 2018, pp. 1017-1024. ISBN: 978-1-5386-7693-6
Contributo in Atti di Convegno (Proceeding) - Lamberti, Fabrizio; Paravati, Gianluca; Gatteschi, Valentina; Cannavo', Alberto; ... (2018)
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces. In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, vol. 24, pp. 1742-1755. ISSN 1077-2626
Contributo su Rivista - Lamberti, Fabrizio; Paravati, Gianluca; Gatteschi, Valentina; Cannavo', Alberto (2017)
Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps. In: IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, vol. 13, pp. 1989-1999. ISSN 1551-3203
Contributo su Rivista
Society and Enterprise
Patents and other intellectual properties
- VR 4 CBRN TRAINING. national Software
Inventors: Alberto Cannavo' Federico De Lorenzis Fabrizio Lamberti