
Docente esterno e/o collaboratore didattico
Department of Control and Computer Engineering (DAUIN)
PhD Student in Ingegneria Informatica E Dei Sistemi , 37th cycle (2021-2024)
Department of Control and Computer Engineering (DAUIN)
Profile
PhD
Tutors
Teaching
Teachings
Master of Science
- Sistemi informativi aziendali. A.A. 2021/22, INGEGNERIA GESTIONALE. Collaboratore del corso
- Sistemi informativi aziendali. A.A. 2022/23, INGEGNERIA GESTIONALE. Collaboratore del corso
Bachelor of Science
- Programmazione a oggetti. A.A. 2022/23, INGEGNERIA INFORMATICA. Collaboratore del corso
Publications
Latest publications View all publications in Porto@Iris
- Materazzo, Antonio; Fulcini, Tommaso; Coppola, Riccardo; Torchiano, Marco (In stampa)
Survival of the Tested: Gamified Unit Testing Inspired by Battle Royale. In: 7th International ICSE Workshop on Games and Software Engineering, Virtual, 14-20 May 2023
Contributo in Atti di Convegno (Proceeding) - Fulcini, Tommaso; Coppola, Riccardo; Torchiano, Marco; Ardito, Luca (2023)
An analysis of widget layout attributes to support Android GUI-based testing. In: IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW, Dublino, 16-20 aprile
Contributo in Atti di Convegno (Proceeding) -
Fulcini, Tommaso; Coppola, Riccardo; Ardito, Luca; Torchiano, Marco (2023)
A Review on Tools, Mechanics, Benefits, and Challenges of Gamified Software Testing. In: ACM COMPUTING SURVEYS. ISSN 0360-0300
Contributo su Rivista -
Fulcini, Tommaso; Garaccione, Giacomo; Coppola, Riccardo; Ardito, Luca; Torchiano, Marco (2022)
Guidelines for GUI Testing Maintenance: A Linter for Test Smell Detection. In: A-TEST 2022: 13th Workshop on Automating Test Case Design, Selection and Evaluation, Singapore, November 17-18, 2022, pp. 17-24
Contributo in Atti di Convegno (Proceeding) - Garaccione, Giacomo; Fulcini, Tommaso; Torchiano, Marco (2022)
GERRY: A Gamified Browser Tool for GUI Testing. In: Proceedings of the 1st International Workshop on Gamification of Software Development, Verification, and Validation (Gamify '22), Singapore, November 17, 2022, pp. 2-9
Contributo in Atti di Convegno (Proceeding)