Ph.D. candidate in Ingegneria Informatica E Dei Sistemi , 37th cycle (2021-2024)
Department of Control and Computer Engineering (DAUIN)
Research Assistant
Department of Control and Computer Engineering (DAUIN)
Docente esterno e/o collaboratore didattico
Department of Control and Computer Engineering (DAUIN)
Profile
PhD
Thesis title
Gamification of E2E Software Testing
Research topic
Gamification of E2E Software Testing
Tutors
Research interests
Biography
My main research interests include Gamification applied in Software Engineering, particularly in Software Testing.
The goal of my PhD research is to create a playful environment for software testing, both at the unit and end-to-end level.
From August to November 2024, I was a visiting PhD student at Chalmers University in Gothenburg, where I was involved in a research project on the use of social dynamics and gamification in the interaction between multiple Large Language Model agents environment.
Other research interests are technical debt, artificial intelligence-based agents interaction dynamics and testing of Web and Android applications.
Awards and Honors
Teaching
Teachings
Master of Science
- Software engineering. A.A. 2024/25, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Sistemi informativi aziendali. A.A. 2023/24, INGEGNERIA GESTIONALE. Collaboratore del corso
- Software engineering. A.A. 2023/24, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Ingegneria del software. A.A. 2023/24, INGEGNERIA INFORMATICA (COMPUTER ENGINEERING). Collaboratore del corso
- Sistemi informativi aziendali. A.A. 2022/23, INGEGNERIA GESTIONALE. Collaboratore del corso
- Sistemi informativi aziendali. A.A. 2022/23, INGEGNERIA GESTIONALE. Collaboratore del corso
- Sistemi informativi aziendali. A.A. 2021/22, INGEGNERIA GESTIONALE. Collaboratore del corso
Bachelor of Science
- Programmazione a oggetti. A.A. 2022/23, INGEGNERIA INFORMATICA. Collaboratore del corso
Research
Research groups
Publications
Last years publications
Publications by type
Most cited publications View all publications in Porto@Iris
- Fulcini, Tommaso; Coppola, Riccardo; Ardito, Luca; Torchiano, Marco (2023)
A Review on Tools, Mechanics, Benefits, and Challenges of Gamified Software Testing. In: ACM COMPUTING SURVEYS, vol. 55, pp. 1-37. ISSN 0360-0300
Contributo su Rivista - Fulcini, Tommaso; Ardito, Luca (2022)
Gamified Exploratory GUI Testing of Web Applications: a Preliminary Evaluation. In: 2022 IEEE 14th International Conference on Software Testing, Verification and Validation Workshops, Virtual Event, 4–13 April 2022, pp. 215-222
Contributo in Atti di Convegno (Proceeding) - Cacciotto, Filippo; Fulcini, Tommaso; Coppola, Riccardo; Ardito, Luca (2021)
A Metric Framework for the Gamification of Web and Mobile GUI Testing. In: INTUITESTBEDS (International Workshop on User Interface Test Automation and Testing Techniques for Event Based Software), Porto de Galinhas, Brazil, 12-16 April 2021, pp. 126-129
Contributo in Atti di Convegno (Proceeding) - Coppola, Riccardo; Fulcini, Tommaso; Ardito, Luca; Torchiano, Marco; Alégroth, Emil (2024)
On Effectiveness and efficiency of Gamified Exploratory GUI Testing. In: IEEE TRANSACTIONS ON SOFTWARE ENGINEERING, vol. 50, pp. 322-337. ISSN 0098-5589
Contributo su Rivista - Fulcini, Tommaso; Torchiano, Marco (2023)
Is ChatGPT Capable of Crafting Gamification Strategies for Software Engineering Tasks?. In: Gamify '23: 2nd International Workshop on Gamification in Software Development, Verification, and Validation, San Francisco (USA), December 4, 2023, pp. 22-28. ISBN: 979-8-4007-0373-7
Contributo in Atti di Convegno (Proceeding) - Fulcini, Tommaso; Garaccione, Giacomo; Coppola, Riccardo; Ardito, Luca; Torchiano, Marco (2022)
Guidelines for GUI Testing Maintenance: A Linter for Test Smell Detection. In: A-TEST 2022: 13th Workshop on Automating Test Case Design, Selection and Evaluation, Singapore, November 17-18, 2022, pp. 17-24
Contributo in Atti di Convegno (Proceeding) - Garaccione, Giacomo; Fulcini, Tommaso; Torchiano, Marco (2022)
GERRY: A Gamified Browser Tool for GUI Testing. In: Proceedings of the 1st International Workshop on Gamification of Software Development, Verification, and Validation (Gamify '22), Singapore, November 17, 2022, pp. 2-9
Contributo in Atti di Convegno (Proceeding) - Materazzo, Antonio; Fulcini, Tommaso; Coppola, Riccardo; Torchiano, Marco (2023)
Survival of the Tested: Gamified Unit Testing Inspired by Battle Royale. In: 7th International ICSE Workshop on Games and Software Engineering (GAS), Virtual [Melbourne (AUS)], 15 May 2023, pp. 1-7. ISBN: 979-8-3503-1203-4
Contributo in Atti di Convegno (Proceeding) - Coppola, Riccardo; Fulcini, Tommaso; Strada, Francesco (2024)
Know Your Bugs: A Survey of Issues in Automated Game Testing Literature. In: IEEE Games, Entertainment and Media (GEM), Turin (ITA), 05-07 June 2024. ISBN: 979-8-3503-7453-7
Contributo in Atti di Convegno (Proceeding) - Coppola, Riccardo; Ardito, Luca; Fulcini, Tommaso; Garaccione, Giacomo; Torchiano, ... (2023)
A Framework for the Gamification of GUI Testing. In: Software Engineering for Games in Serious Contexts / Cooper K.M.L., Bucchiarone A., S.L., Springer, Cham, pp. 215-242. ISBN: 978-3-031-33337-8
Contributo in Volume